fix: robot render bounds, GUI dispose, screen tier-3 precise, nanomachines overlay, template damage (NEW-152,153,179,173,188)#68
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…hines overlay, template damage (NEW-152,153,179,173,188) NEW-152: Override getRenderBoundingBox with inflated collision AABB like Original for correct client culling/frustum. NEW-153: Close robot GUI via robotGui.robot == this accessor matching Original identity check. NEW-179: setPrecise gated on Tier.Three (8-bit depth) not Tier.Four; tier-3 screens support sub-pixel rendering. NEW-173: Render nanomachine HUD on HOTBAR overlay not DEBUG_TEXT (F3-only); matches Original ElementType.TEXT visibility. NEW-188: Template blacklist compares damage for damageable items like Original ItemStack.areItemsEqual.
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Summary
getRenderBoundingBoxwith inflated collision AABB — Original grew collision box by 0.5; CE used default 1×1×1 causing premature client culling.robotGui.robot == thisaccessor matching Original identity check instead of inventory reference equality.setPrecisegated onTier.Three(8-bit depth screens), notTier.Four— tier-3 screens support sub-pixel rendering in Original.VanillaGuiOverlay.HOTBARinstead ofDEBUG_TEXT(F3-only) — matches OriginalElementType.TEXTalways-visible overlay.ItemStack.areItemsEqual.Test plan
setPrecise(true)— sub-pixel text enabled