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Plugin Entities Common Form
Paolo Roth edited this page Oct 3, 2018
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1 revision
Describes what kind of ui widget the app will show
- Directory
- File
- Number
- TextMultiple
- Text
Is the base class for form elements
// parent form instance
public Form parent_form = null;
// field type (will change ui behaviour)
public FormFieldType field_type { get; set; }
// invoked each time a user changes the value
public signal void on_change (T value);
// invoked when the validity state changes
public signal void validity_state_did_change (bool state);
// determines if the form is valid or not
public bool is_valid { get; set; }
// form field label
public string field_label { get; set; }
// form field name
public string field_name { get; set; }
// the default value
public T default_value { get; set; }
// constructor
public FormField (string field_name, string field_label);
// subscribes a form element to an instance of Form
public void subscribe_to_form (Form form);
// resets current instance to `default_value`
public void reset ();Describes a directory picker
Describes a file picker
Describes a combobox
Describes a text field
Describes a form
// is the list of registered fields
public List<FormField> fields;
// determines if the form is valid
public bool is_valid { get; }
// the form title
public string title { get; set; }
// invoked each time a user changes a value
public signal void on_item_change (string name, FormField instance);
// invoked each time the validity state changes
public signal void on_field_validity_state_change (string field_name, FormField instance);
// adds a FormFieldDirectory to the current Form instance
public FormField add_directory (string name, string label);
// adds a FormFieldFile to the current Form instance
public FormField add_file (string name, string label);
// adds a FormFieldSelect to the current Form instance
public FormFieldSelect add_select (string name, string label);
// adds a FormField to the current Form instance
public FormField add_text (string name, string label);
// get a FormField<T> by a given name
public FormField? get_by_name (string name);
// resets the form to the initial state
public void reset ();