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@Unizend @ViewParty @k2con

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alexsc6955/README.md

Hey, I'm Santiago 👋

Senior Software Engineer building AI-powered tools, workflow systems, and internal platforms for creative tech and game development. ⚙️🤖🎮

I have 9+ years of hands-on development experience and 6 years of professional experience, most of it focused on internal tools, automation, and systems that make developers’ and creators’ lives easier.

My background spans workflow tooling, developer experience, creative tech, games, and VFX, and lately I’ve been leaning harder into AI engineering, pre-production tooling, and tools engineering for creative and game workflows.


🚀 What I build

🤖 AI & Workflow Systems

Practical tools that reduce friction between idea and execution.

  • AI-assisted pre-production tooling
  • workflow orchestration and automation
  • systems that turn rough ideas into structured, buildable plans

🛠️ Internal Platforms & Developer Tooling

The software behind the software.

  • CLIs, SDKs, internal APIs, and desktop tools
  • automation around environments, observability, and team workflows
  • systems that improve reliability, speed, and developer experience

🎮 Creative Tech & Game Tooling

Tools and products for game development and creative production.

  • engine experiments and reusable gameplay systems
  • tooling for creators, developers, and small teams
  • practical software that helps people build and ship faster

🌌 Flagship work

🔷 Trivox

My ecosystem for AI-powered tools, workflow systems, developer utilities, and playable experiments.

🕹️ Mini Arcade

A Python-first engine playground used to build small games, validate architecture, and ship reusable systems.

🧠 Ashframe

An AI-driven pre-production tool focused on turning ideas into structured, buildable work.

🔌 llmix

A unified interface for working with multiple LLM providers in a cleaner, more practical way.


🔭 Current focus

  • Building Trivox as a long-term ecosystem of products and experiments
  • Expanding Mini Arcade through clones, engine features, and original mini games
  • Developing AI-driven tooling such as Ashframe and llmix
  • Going deeper into tools engineering for creative workflows and game development

🧰 Tech I use a lot

  • Languages: Python, C++, JavaScript, Node.js
  • Backend & Infra: Django, FastAPI, Docker, GitHub Actions, MySQL, PostgreSQL, MongoDB
  • Desktop / UI: Qt / PySide
  • Game / Creative Tech: Unreal Engine, Blender, Maya, DaVinci Resolve
  • Workflow / Ops: CI/CD, observability, automation systems
  • Currently pushing deeper into: C++, AI engineering, software architecture

🤝 Let's connect

I’m especially interested in:

  • tools engineering
  • internal platforms
  • AI-powered workflow systems
  • creative tech
  • game tooling

If you're building practical software for developers, creators, or game teams, we’ll probably have something to talk about.

Pinned Loading

  1. trivox-io/mini-arcade trivox-io/mini-arcade Public

    Python-first mini game engine for building small arcade games and reusable gameplay systems.

    Python

  2. trivox-io/llmx trivox-io/llmx Public

    Unified Python interface for working with multiple LLM providers across local and hosted models.

    Python

  3. oss-passport oss-passport Public

    Python

  4. trivox-io/space-invaders trivox-io/space-invaders Public

    Practicas con pythony pygame

    Python 1

  5. trivox-io/deja-bounce trivox-io/deja-bounce Public

    Pong game with pygame

    Python

  6. trivox-io/asteroids trivox-io/asteroids Public

    Python