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bylx.dev

Personal portfolio of Aline Xavier — a pixel-art diorama of a Y2K cyber-café where Rio de Janeiro and Lisbon share a desk.

Built from scratch in vanilla HTML, CSS and JavaScript. No frameworks, no build step.

Live: bylx.dev


Stack

Layer Tech
Markup HTML5 — semantic, ARIA-accessible
Styles CSS3 — custom properties, stepped animations, parallax via CSS variables
Logic Vanilla JS — parallax with lerp smoothing, modal system, audio player, sakura cursor trail, interactive desk props

Running locally

python3 -m http.server 8080
# open http://localhost:8080

Structure

bylx/
├── index.html              # single HTML page
├── styles.css              # full design system + layout
├── script.js               # parallax, modals, MP3 player, sakura trail, desk interactions
├── DESIGN.md               # brand + design language reference
└── assets/
    ├── hero/               # pixel-art props for the diorama
    ├── logo/               # bylx wordmark variants
    ├── cursor/             # pixel cursor states (arrow, pointer, click)
    ├── particles/          # sakura petal sprites (cursor trail)
    └── mp3/                # music tracks

Projects

Project Stack
Dark28 Next.js · TypeScript · React · Tailwind repo
bylx.dev HTML · CSS · Vanilla JS this repo
Designer Portfolio Next.js · Figma in progress

Design system

The full brand + design language lives in DESIGN.md — voice, color, type, spacing, motion, and iconography rules. The canonical design tokens are defined in styles.css (:root).

Hard rules (never break):

  • Only Pixelify Sans + Press Start 2P — no system fonts for display copy
  • No border-radius anywhere (except the cyan focus ring)
  • Hard-offset pixel shadows only — never blurred (4px 4px 0, 7px 7px 0)
  • No gradients outside gradient.png
  • No emoji in copy
  • image-rendering: pixelated everywhere
  • Never pure #000 or #fff — use --bg and --text

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