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Ray Tracing in One Weekend

A Raytracer based on the book, Ray Tracing in One Weekend, written in Rust.

Currently, the Rust code is as similar to the C++ version from the book as I could manage. The main.rs file contains code used to render the final scene, as on the book cover.

Final_render
Final Render (took me ~1hr)

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A Raytracer based on the RayTracing In One Weekend book, in Rust

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