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Pasta Client

Pasta Client is a custom DDNet/TClient-based client project.

This repository is essentially a pasted/copy-based KRX client base that has been reworked into a separate project. A lot of functionality is already present, but not everything is finished, and some parts are still rough, inconsistent, or buggy.

The current goal of this repo is simple:

  • keep a large experimental cheat/client base in one place
  • use it as a foundation for further development
  • improve stability and behavior over time

Status

This project is not polished.

Things to keep in mind:

  • a number of features are unfinished
  • some systems are still placeholders or only partially ported
  • some features work, but not exactly how they should yet
  • bugs, bad edge cases, and broken behavior are expected

So this should be treated as a base to build on, not as a clean final product.

What It Is

Pasta Client currently includes a large amount of experimental functionality around:

  • aimbot systems
  • avoid/anti-freeze systems
  • Fent Bot
  • Pilot Bot
  • TAS tools
  • misc automation
  • visuals and HUD features

Some of those systems are already usable, some are still in-progress, and some need major cleanup.

Important Note

This repo is openly acknowledged as a copy/paste style KRX-based client base.

It is not presented as a fully original clean-sheet project.

If you are looking for:

  • perfect code quality
  • complete feature parity
  • bug-free behavior
  • production-ready polish

this is not that.

If you are looking for:

  • a big client base
  • lots of experimental systems already wired in
  • a foundation for further cheat/client work

then this repo can still be useful.

Build

Clone the repository and build it the same way you would build a DDNet/TClient-style client.

On Windows, the usual flow is:

cmake -S . -B build
cmake --build build --config Release --target game-client

The built client binary is typically:

build/DDNet.exe

Current Reality

This project may contain:

  • unfinished UI
  • half-ported logic
  • broken prediction in some features
  • unstable behavior in bots
  • inconsistent settings behavior

That is expected for now.

Summary

Pasta Client is a KRX-style pasted client base with a lot of experimental features and a lot of unfinished work.

It may be buggy, incomplete, and messy in places, but as a starting point / base for further cheat development, it can still be good.

About

Pasta Client - pasted KRX client copy. Some features are unfinished, bugs may exist, but it can still be a good cheat base.

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  • C++ 87.3%
  • C 5.4%
  • Python 2.9%
  • CMake 1.9%
  • Rust 1.3%
  • Shell 0.5%
  • Other 0.7%