🚀 Turbo: Optimize WorldScene store subscription#89
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Optimized the `WorldScene.ts` store subscription by refactoring the `useGameStore.subscribe` callback. Implemented early returns and granular reference checks for settlements to avoid redundant rendering and expensive O(N) calculations. Replaced full-unit-list flattening with targeted `selectUnitById` calls to track selection state changes efficiently. These changes significantly reduce the overhead on the main thread during state updates.
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Optimized the
WorldScene.tsstore subscription by refactoring theuseGameStore.subscribecallback. Implemented early returns, granular reference checks for settlements, and lazy flattening of settlement arrays. Replaced full-unit-list flattening with targetedselectUnitByIdcalls to track selection state changes efficiently. All tests passed, and frontend verification confirmed correct rendering and selection behavior.PR created automatically by Jules for task 10393871524877141450 started by @b0x1