... to somewhere?
I code because that is my purpose. My code is for the cause.
My repositories are hosted on the Mandelbrot Set and (in some cases) on Codeberg and GitLab as well.
I do not take pull requests but I do take suggestions.
My main programming language is Rust (btw.) For embedded programming, I use C and assembly. For legacy programming, I use whatever was prominent at that time (e.g. Turbo C++ for MS-DOS.)
I love embedded programming (hence the “freestanding developer.”) I want to make my own embedded platforms.
I like music. I don't like bragging about specific music. Enjoy whatever.
When you have the time, but only once...
- AgbHdr – a CLI tool for handling GBA image header
- BackSpace – a retro game engine inspired by Counter-Strike 1.6
- Benoit – a multithreaded Mandelbrot Set renderer
- eAS – a Rust-written assembler for embedded systems
- GoldForge – a reimplementation of the GoldSrc (etc.) codecs
- Luma – an emulator for the GBA line of systems
- Oct – a Rust library for octonary transmutation
- PolyLane – a Rust library for portable and versatile SIMD
- u8c – a C library for Unicode-related facilities
My commercial endeavours are done through Achernar. See https://achernar.io/ for more information.