Add Godot 4 native application conversion of Sight Words#1
Open
brenk28 wants to merge 1 commit into
Open
Conversation
Complete Godot 4.x port of the Sight Words web app with full feature parity. Includes GameState/TTSManager autoload singletons, programmatic UI (word display, settings overlay, toast notifications), DisplayServer TTS integration with voice selection, fade-in word animations, and ConfigFile-based persistence. https://claude.ai/code/session_01QAFNe6JnRKyJ5A8aUwETP8
|
The latest updates on your projects. Learn more about Vercel for GitHub.
|
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
This PR introduces a complete Godot 4.x native application implementation of the Sight Words web app, providing feature parity with the React/TypeScript version while leveraging native platform capabilities.
Key Changes
GameStateautoload singleton managing word list, display settings, and persistence via ConfigFileTTSManagerautoload wrapping Godot's DisplayServer TTS API with voice selection, rate/pitch control, and platform detectionmain.gdwith header, word display area, footer, and settings overlay (no scene files needed for UI)word_display.gdwith styled card panel, large centered text, click/spacebar input handling, and fade-in animationsFeature Parity
All features from the React web app are now available in the native Godot version:
Implementation Notes
user://settings.cfghttps://claude.ai/code/session_01QAFNe6JnRKyJ5A8aUwETP8