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Blue city at (4,5)
Red city at (8,12)
Mountain at (0,5)
Hills at (1,4)
Ocean at (8,6)
Mountain at (7, 13)
Forest at (9, 11)
Plains at (5,1)
Ocean at (0,0)
Ocean at (15,15)
Hills at (4,8)
Forest at (8,13)
There are 9 mountains
There are 10 hills
There are 12 forests
Settler at (4,3) builds city => no unit at (4,3), but red city
Settler at (4,3), moves right, builds city => no unit at (4,4), but red city
Unit action at (0,0) does nothing
Unit action at archer (2,2) does not produce a city
Blue changes production to settler, waits 5 rounds, moves settler to (5,1), builds city => blue city at (5,1)
Archer at (2,0) has 3 defensive strength
Archer at (2,0), uses fortify, has 6 defensive strength
Archer at (2,0), uses fortify, uses fortify, has 3 defensive strength
After 0 rounds, age is -4000
After 40 rounds, age is -1
After 41 rounds, age is +1
After 42 rounds, age is +50
After 43 rounds, age is +100
After 77 rounds, age is +1775
After 83 rounds, age is +1905
After 97 rounds, age is +1971
No winner at beginning of the game
Red archer moves (2,0) => (3,0) => (4,1) => red city at (4,1)
Blue legion moves (3,2) => (2,1) => (1,1) => blue city at (1,1)
Red archer moves (2,0) => (3,0) => (4,1) => red is winner
Blue legion moves (3,2) => (2,1) => (1,1) => blue is winner
Settlers cannot conquer cities
Test system has been set up
Basic environment set up
Red is the first player in turn
Red's city is at (1,1)
Blue's city is at (4,1)
there is ocean at (1,0)
There is a Mountain at (2,2)
There is a Hill at (0,1)
the starting year is 4000 BC
one round => year 3900 BC
two rounds => year 3800 BC
three rounds => year 3700 BC
Red wins in year 3000 BC
Plains everywhere except (1,1), (4,1), (1,0), (2,2)
cities' population size is always 1
red production of city is 0 'production' at the beginning of the game
red city produce 6 'production' after a round has ended
Cities produce archers at the beginning of the game
Changing production in red city to Settler, does change production type
If red city production type is Archer, and we run two rounds, the difference should be 2
If red city production type is Archer, and we run four rounds, the difference should be 4
If red city production type is Settler, and we run four rounds, the difference should be 24
If blue city production type is Settler, and red city production type is Archer, then the difference should be 4 for red city
If red city production type is Settler, and blue city production type is Archer, then the difference should be 4 for blue city
Two rounds Red producing 1 archer => 1 archer at (1,1)
Changing red production to Settler => Red produces settler at (1,1) after 5 turns
After 6 rounds Red producing 3 archer, and changes to Settler => archers at (1,1), (0,2) and (1,2)
If red production is Legion, then after 3 rounds Red produces 1 Legion at (1,1)
Red producing 6 archer => archers at (1,1), (0,1), (0,2), (1,2), (2,1), (2,0)
Red producing 5 legions => legions at (1,1), (0,1), (0,2), (1,2), (2,1)
Red producing 5 settler => settler at (1,1), (0,1), (0,2), (1,2), (2,1)
Blue produce 1 archer at (4,1) after 2 turns
Blue producing 6 archer => blue archer at (4,1), (3,2), (4,2), (5,2), (5,1), (5,0) and (4,0)
Red has an archer at (2,0)
Blue has a Legion at (3,2)
Blue has a Settler at (4,3)
Red can move initial archer one down
Red cannot move nonexisting unit
Red attempting to move archer actually moves the archer (and deletes old unit)
Red cannot move Blue's units
Red cannot move its own units when it is Blue's turn
cannot move unit unto another unit
units cannot move over mountain
units cannot move over ocean
units cannot move unto each other
the attacker of a battle always wins
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