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Adds K92 Maintenance Jacks to Requisitions#12543

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ComboTombo:ReqVendorMaintJacks
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Adds K92 Maintenance Jacks to Requisitions#12543
ComboTombo wants to merge 1 commit into
cmss13-devs:masterfrom
ComboTombo:ReqVendorMaintJacks

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@ComboTombo

@ComboTombo ComboTombo commented Jun 28, 2026

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About the pull request

Title. Requested by synthetic senator.

Explain why it's good for the game

For a tool that's nothing more than a combined two-in-one wrench and crowbar that's so large it can't fit in any storage item, it should be available in a limited quantity to engineers instead of being exclusive to Working Joes and the synthetic.

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add: Added K92 Maintenance Jacks to Requisitions
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@github-project-automation github-project-automation Bot moved this to Awaiting Review in Review Backlog Jun 28, 2026
@cmss13-ci cmss13-ci Bot added Feature Feature coder badge size/XS Denotes a PR that changes 0-19 lines, ignoring generated files. labels Jun 28, 2026
@fira

fira commented Jun 29, 2026

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Dumb question but what for?

@Ammoniacres

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Dumb question but what for?

For fun. They're not exactly rare items in the setting, and they don't confer any specific mechanical advantage to non-synthetics that makes them worth restricting.

@ComboTombo

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Dumb question but what for?
What Ammoniacres said. Since humans don't have the super strength trait that allows them to open resin doors or powered airlocks that they don't have access to, this tool becomes nothing more than a QoL tool for FOB engineers to switch between crowbars and wrenches at the press of a button. Maintenance jacks are not something so overpowered to be locked behind the synth bay in the AI core.

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3 participants