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Multithreading and worker thread pool for Dart / Flutter, to offload CPU-bound and heavy I/O tasks to Isolate or Web Worker threads (JS+WASM).

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Squadron logo

Squadron - Multithreading and worker pools in Dart

Offload CPU-bound and long running tasks and give your apps some air!
Works everywhere: Desktop, Server, Mobile, and Browser (JS & WASM).

Quick Start β€’ Why Squadron? β€’ Wiki Documentation β€’ Samples

Pub Package Dart Platforms Flutter Platforms License Null Safety Dart Style Pub Points Likes Downloads

Last Commit Dart Workflow Code Lines Code Coverage

πŸš€ Why Squadron?

Dart is single-threaded by nature. While Isolate.run() is great for one-off tasks, it creates overhead for frequent operations. Squadron provides:

  • πŸ”„ Persistent Worker Pools: Keep workers alive and ready to process tasks instantly.
  • 🌐 Seamless Web Support: Uniform API for Isolates (Native) and Web Workers (JS/Wasm).
  • πŸ›‘οΈ Type Safety: Automatic code generation ensures your thread boundaries are type-safe.
  • 🚫 Cancellation: Gracefully cancel long-running tasks.
  • πŸ“‘ Streaming: Native support for Stream return types from workers.

πŸ—οΈ Architecture

sequenceDiagram
    autonumber
    
    participant App as Main App (UI)
    box rgb(40, 100, 200, 0.1) Squadron / Generated Code
        participant Pool as HelloWorldWorkerPool/Worker
    end
    box rgb(0, 150, 0, 0.1) Background Thread
        participant Service as User Service
    end
    
    App->>Pool: worker.hello('Squadron')
    Pool->>Service: Assign Task (Marshaled)
    activate Service
    Note over Service: Executing on background Isolate/Web Worker
    Service-->>Pool: Return Result (Unmarshaled)
    deactivate Service
    Pool-->>App: Future<String> Result
Loading

πŸ“– Table of Contents


1. Getting Started

Add Squadron to your dependencies and squadron_builder to your dev dependencies:

dependencies:
  squadron: ^7.4.0

dev_dependencies:
  build_runner:
  squadron_builder: ^9.0.0

Run dart pub get to install.

2. Implementing a Service

Create a class with the logic you want to run in the background. Use @SquadronService and @SquadronMethod annotations.

// file: hello_world.dart
import 'dart:async';
import 'package:squadron/squadron.dart';

import 'hello_world.activator.g.dart';
part 'hello_world.worker.g.dart';

@SquadronService(baseUrl: '~/workers', targetPlatform: TargetPlatform.all)
base class HelloWorld {
  @SquadronMethod()
  FutureOr<String> hello([String? name]) {
    name = name?.trim() ?? 'World';
    return 'Hello, $name!';
  }
}

3. Generating Workers

Squadron uses code generation to handle the boilerplate of thread communication. Run the following command:

dart run build_runner build

This creates HelloWorldWorker and HelloWorldWorkerPool. These classes implement the same interface as your service but proxy calls to background threads.

4. Running your Worker

In your application, instantiate the worker and use it like a normal service.

Important

Always stop your workers. Failure to call worker.stop() will keep your program running indefinitely.

import 'hello_world.dart';

void main() async {
  final worker = HelloWorldWorker();
  try {
    // Squadron starts the worker automatically on the first call
    final message = await worker.hello('Squadron');
    print(message);
  } finally {
    worker.stop(); // Clean up the background thread
  }
}

🌍 Web Support (JS & Wasm)

Squadron is designed for a "write once, run anywhere" experience. When targeting the web, you must compile your worker entry points:

# Compile to JavaScript
dart compile js ".\src\lib\hello_world.web.g.dart" -o "..\web\workers\hello_world.web.g.dart.js"
# Compile to Web Assembly
dart compile wasm ".\src\lib\hello_world.web.g.dart" -o "..\web\workers\hello_world.web.g.dart.wasm"

Squadron will automatically detect the runtime environment and choose the correct implementation.


πŸ› οΈ Advanced Concepts

Data Transfer & Marshaling

Because workers run in separate memory spaces, data must be serialized ("marshaled") to cross thread boundaries. While base types (Strings, Numbers, Lists, Maps) are handled automatically, custom objects require a SquadronMarshaler.

πŸ“– Learn more: Data Transfer and Types & Marshaling Wiki

Exception Handling

Exceptions thrown in a worker are caught, serialized, and re-thrown on the caller's side, preserving the stack trace and error information where possible.

πŸ“– Learn more: Exception Management Wiki

Logging

Debugging background workers can be tricky. Squadron provides mechanisms to forward log messages from workers back to the main thread's debugger or console.

πŸ“– Learn more: Observability and Logging Wiki


Special Thanks


View the Full Wiki β€’ API Reference

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Multithreading and worker thread pool for Dart / Flutter, to offload CPU-bound and heavy I/O tasks to Isolate or Web Worker threads (JS+WASM).

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