A gamified comic style game development portfolio with detailed breakdown of games, art, skills, about and other experiences in game development.
Live Website - https://deepdass.github.io/
- Comic style design - bold, matching color scheme and comic layout
- Animated hero collage with floating game panels
- Game cards with photo carousels and detailed game breakdowns pop ups
- 3D art & renders gallery
- Skills & contact section
- Scroll-reveal animations, wiggle effects, and ticker
- Responsive layout
Physics-focused arcade drifting game inspired by Japanese car culture. Vehicle having car properties similar to their real like counterparts with matching real-world torque & traction.
Fixed-camera survival horror inspired by original Resident Evil & Silent Hill. Simulates PS1-era visuals and limitations for a unique look.
Pixelated 3D roguelike dungeon crawler with procedural generation, optimized to run on Raspberry Pi. Showcased at Hack Club Shiba (Tokyo) in a physical arcade cabinet!
First-person integration of Epic's GASP with Dual-mesh FPV system. Planning to make it into a fast-paced first-person zombie parkour game. With custom hero props made in Blender.
A learning project made to teach about the animation workflow in game dev and how to build a combat system using custom animations.
Zone-based first-person RPG built to learn large-scale world design in UE5. Enemy AI, in-engine animations, custom shaders & melee combat.
My very first self-directed game - zero tutorials. Cute Chibi-style 2D zombie platformer with a companion character called ghosty. Where it all began.
- HTML
- CSS
- JavaScript
- Email: deepdass.dev@gmail.com
- itch.io: https://deepdass.itch.io
- GitHub: https://github.com/deepdass
- YouTube: https://youtube.com/@DeepDas-deepdass
- ArtStation: https://artstation.com/deepdasscg