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Feynman


for later on coding, I will note and categorize these later on:

for three.js: one mental model that will unblock 90% of Three.js confusion: Everything is: Geometry + Material = Mesh You add Meshes to the Scene. That's it. All the fancy functions are just shortcuts for making different shapes or different surface appearances. When something looks wrong, it's almost always one of those two things.

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