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TF2Sandbox SaveSystem
Battlefield Duck edited this page Jan 15, 2018
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3 revisions
Loop all Entity on the map once, get the relevant props and save in a file.
- When player dissconnect, server will cache the props until player reconnect.
- Player can load, save, delete their data slots.
- Player can load other's projects
- sm_tf2sb_ss_version PLUGIN_VERSION
- sm_tf2sb_ss_cooldownsec 2 (1 - 50) Set CoolDown seconds to prevent flooding.
- sm_tf2sb_ss_storeslots 4 (1 - 50) Number of slots for client to save
- sm_tf2sb_ss_loadmode 1 1 = Load instantly, 2 = Load Props by Timer (Slower but less lag?)
- sm_tf2sb_ss_loadsec 0.01 (0.01 - 1.00) Load Props/Sec (Work on sm_tf2sb_ss_loadmode 2 only)
- sm_tf2sb_ss_loadprops 3 (1 - 60) Load Sec/Props (Work on sm_tf2sb_ss_loadmode 2 only)
- sm_tf2sb_ss_ads 30.0 (10.0 - 60.0) Advertisement loop time
- sm_tf2sb_ss_mapcheck "" Load map name of the file. (Nothing = Current map)
- sm_ss Open SaveSystem menu
- sm_ssload Usage: sm_ssload <targetname|steamid64> (slot)
By ✅ Battlefield Duck