Confirm and document game timing tips for latest Dota 2 patches#580
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Confirm and document game timing tips for latest Dota 2 patches#580
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Agent-Logs-Url: https://github.com/dotabod/backend/sessions/9e775d72-b9df-48bc-a35c-b7927885c193 Co-authored-by: Geczy <1036968+Geczy@users.noreply.github.com>
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[WIP] Update tips for current Dota patches
Confirm and document game timing tips for latest Dota 2 patches
Apr 11, 2026
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Several hardcoded game timing constants lacked documentation tying them to specific patches, making it hard to verify correctness after patch updates. The neutral item timers were the primary example — they changed from 7/17/27/37/67 min to 5/15/25/35/60 min in patch 7.38.
Changes
NeutralItemTimer.ts— ExportNEUTRAL_ITEM_TIER_TIMESconstant andTierTimeinterface with JSDoc referencing patch 7.38. Class now uses the exported constant so tests can validate it directly.event.roshan_killed.ts— Replace obscure5*60 + 3*60/5*60 + 3*60 + 3*60formulation with explicit8 * 60/11 * 60and a comment noting the 8–11 min window is unchanged since patch 7.24.event.aegis_picked_up.ts— Tighten aegis expiry comment to reference patch.event.bounty_rune_pickup.ts— Document why the 120 s cutoff is intentional (initial contest only).checkMidas.ts— Note thatcharges === 2reflects Midas's 2-charge rework from patch 7.38.NeutralItemTimer.test.ts(new) — Unit tests asserting all 5 tier spawn times (normal + turbo), Roshan respawn window, and Aegis duration:Warning
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