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MemoryBlink

Firmware Versions

I plan on having two versions for the firmware: one with just a simple segment display intended for more of a personal use without support for multiplayer features; while the other will have a simple lcd screen that uses a small user interface controllable by the buttons to change basic settings, add players and so on.

GAMEPLAY

There should be four different configurable toggles for the game mode.

  • append/refresh ('append' adds one new position to the sequence while 'refresh' resets the sequence at every level)
  • forward/backward ('forward' requires the player to enter the sequence in the same order, while 'backward' requires entering the sequence in the reverse order)
  • sound/quiet ('sound' enables the buzzer, 'quiet' disables it)
  • diff/same ('diff' uses different colors per pad while 'same' uses the same color for all pads)

The time between levels should be fixed at 4 seconds.
Let the game change pace after every 10 levels, for 4 times.
01-10: 500ms Flash / 125ms Delay | 5 seconds timeout
11-20: 400ms Flash / 100ms Delay | 4 seconds timeout
21-30: 300ms Flash / 75ms Delay | 3 seconds timeout
31-40: 200ms Flash / 50ms Delay | 2 seconds timeout \



Memory Blink!
Player x (Gxxxx) Score:xx (HS:xx)

With screen

  • At initial boot up, you will be prompted to configure the game mode. The last chosen game mode will be selected
  • After choosing a game mode, you'll be asked to choose the player (every player has their high scores for that game mode by the side)
  • Every player plays a full turn and must end before another player can play.
  • The game runs on until you lose or get to the end at 40 sequences.
  • Your level is updated on a screen after each level.

With Segment Display

  • Before the game starts, all the lights should blink, the buzzer should sound, and segments should turn on to confirm everything works (more like a POST).
  • You configure the game mode by pressing the 4 buttons to toggle settings.
  • After that the high score for that game mode is displayed on the segment display and the games starts.
  • After each level, your score is updated on the segment display.

About

A memory game like Simon Says.

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