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Summary

  • add a material cache keyed by texture, color, alpha, and shader type with hit/miss tracking
  • reuse cached materials when creating descriptors and applying them to meshes
  • clone shared materials/textures before auto-tiling to avoid mutating cached instances

Testing

  • not run (not requested)

Codex Task

@tracygardner tracygardner deleted the codex/implement-material-caching-with-metadata branch December 31, 2025 17:21
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2 participants