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furkancasta/README.md

Hi 👋 I'm Furkan

Unreal Engine Game Developer specializing in core gameplay systems, immersive audio, and narrative design.

🎮 My Expertise

I focus on the fundamental pillars that build a game's soul: the mechanics that define the action, the sounds that shape the feeling, and the story that gives it purpose.

  • Gameplay Mechanics: Building solid player controllers and complex world interactions exclusively through Blueprints. I specialize in creating responsive and feel-good gameplay logic.
  • Audio Systems: Designing immersive 3D soundscapes and spatial audio to heighten tension and realism.
  • Narrative Design: Crafting compelling stories and using environmental storytelling to create a deep, meaningful player journey.

🛠️ Technical Skills

  • Engine: Unreal Engine 5 (High proficiency in Blueprints)
  • Core Pillars: Gameplay Logic, Spatial Audio, Player Interaction Systems, Storywriting.
  • Workflow: Logic-driven system building and Git-based version control.

🌑 Current Focus

  • Pushing the boundaries of Blueprint-only logic to create seamless and performant gameplay.
  • Refining the harmony between sound design and player actions to maximize immersion.
  • Developing narrative-driven systems where the world reacts to the player's journey.

Itch.io

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  1. Souls-Project Souls-Project Public

    C++ and Blueprint Unreal Project

  2. SWAT-FPS-Tactical-Prototype-UE5 SWAT-FPS-Tactical-Prototype-UE5 Public

    Tactical FPS gameplay prototype built with Unreal Engine 5.

    1

  3. LastDown-UE5 LastDown-UE5 Public

    A retro-inspired found footage psychological horror simulation built with Unreal Engine 5.