Dialogue Manager addon – an addon for Godot 4.4+ that provides a stateless branching dialogue editor and runtime. Write your dialogue in a script-like way and easily integrate it into your game.
VS Code / Cursor extension that adds syntax highlighting and helper commands for .dialogue files generated by Godot 4’s Dialogue Manager. This plugin was created with AI assistance to accelerate setup and scaffolding.
- Detects
.dialoguefiles and applies a TextMate grammar tailored to Dialogue Manager syntax - Highlights keywords, properties, variables, interpolations, comments, section headers, speaker names, and response lines
- Ships with the sample command
Godot Dialogue Manager: Hello World - Provides outline/Document Symbols for
~ titlesections so they appear in the Outline and Outline Map views - Supports Go to Definition (
F12/Alt+Click) from=> jump_tolines to their matching~ titlesections - Tip: VS Code’s built-in bracket pair colorization may tint
{{/}}differently even though the grammar assigns them the same scope. Disable the feature in editor settings if you prefer a uniform color.
npm install
npm run watchLaunch the extension host via F5 in VS Code/Cursor.
Open test.dialogue inside the Extension Development Host to manually verify highlighting, outline symbols, and jump-to-definition behavior.
npm run compile
vsce packageUpdate the publisher field if you fork and publish under your own name.


