fix: Tool Settings pause-point toggle now gates every pause point command#1700
Conversation
Use pause-point as the logical settings tool name so the UI toggle matches the pause point family it controls, and route await-pause-point through the same aggregated disable key. Co-authored-by: Cursor <cursoragent@cursor.com>
Resolve await-pause-point and pause-point-status to the shared pause-point disabledTools entry so runner-side gating matches Unity, including regression coverage for pause-point-status rejection. Co-authored-by: Cursor <cursoragent@cursor.com>
Remove the explicit await-pause-point toolName override so skill sync and Tool Settings descriptions align with the pause-point settings key. Co-authored-by: Cursor <cursoragent@cursor.com>
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Summary
Refs: pause-point rename plan (wave 2) — Tool Settings logical tool name
disabledToolsstorage key fromawait-pause-pointtopause-point, matching the pause point family it controls.await-pause-pointandpause-point-statusthrough the shared settings key on the Go runner so disabled toggles reject both commands (fixes a pre-existing gap wherepause-point-statusbypassed the gate).toolName: await-pause-pointskill override souloop-pause-pointnaturally derivespause-pointfor skill sync and Show Details.Test plan
scripts/check-go-cli.shuloop compile— zero errors/warningsToolSettingsUseCaseTests,SkillInstallLayoutTestspause-pointindisabledToolsrejects bothawait-pause-pointandpause-point-statuswithTOOL_DISABLEDpause-pointwith skill description (manual)Made with Cursor