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Releases: hatayama/unity-cli-loop

v3.0.0-beta.49

v3.0.0-beta.49 Pre-release
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@github-actions github-actions released this 11 Jul 16:53
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8b6641a

3.0.0-beta.49 (2026-07-11)

Features

  • Add a raycast tool for checking what a Game View coordinate hits in 3D physics (#1659) (5352e00)
  • Capture and format pause-point variables (locals, parameters, instance fields, UnityEngine.Object) (#1682) (3818f79)
  • Enable pause points by source file and line (#1684) (272edb3)
  • package: Inject capture calls at source lines with Harmony (#1683) (0159711)
  • package: Resolve source file and line to patch locations via portable PDBs (#1681) (2cf5fe2)
  • Raycast annotation now labels every UI-split closed region separately (#1667) (1444de6)
  • Screenshot tool can now annotate 3D physics raycast candidates (#1661) (c5d2fd0)

Bug Fixes

  • Async setup and input cleanup carry cancellation tokens (1a0ebe6)
  • CLI-only skills remain discoverable when project path casing differs (#1616) (fcd6a20)
  • Dispatcher requires the project runner pin instead of parsing CliConstants (#1501) (2012eb8)
  • Domain reload waits complete during recovery (e80b630)
  • Duplicate skills now follow stable source priority (#1614) (95270bb)
  • Dynamic code snippets now recognize bare Object and Random calls consistently (#1657) (ce5c364)
  • execute-dynamic-code no longer hides internal errors behind a generic failure message (#1521) (138ad9e)
  • Ignore malformed RPC capability metadata (386f906)
  • Invalid tool parameters now return a readable error result instead of an RPC failure (#1522) (2aff8bd)
  • Local skill packages no longer include stale cached skills (#1615) (9388b91)
  • Mouse click and long-press coordinates now match the Game View's actual resolution (#1662) (f6574dd)
  • Native CLI setup avoids duplicate PATH entries (#1621) (345c027)
  • package: Clear active pause points before running tests (#1690) (018872f)
  • package: Reject PlayMode test runs while the Editor is paused (#1687) (998ce19)
  • package: Stop tools from hanging when a pause point fires mid-command (#1685) (442f9bf)
  • package: Trim redundant generic content from tool skills (#1691) (d2a178b)
  • package: Update stale pause point guidance in tool skills (#1688) (ec3f545)
  • Quoted skill metadata is recognized consistently (#1613) (49f0302)
  • Raycast grid annotation no longer misses rotated or split colliders (#1666) (a92a8fa)
  • Read minimum version requirements from the project runner pin (#1506) (18bf780)
  • Recovery completion no longer surfaces as UI errors (b095e5f)
  • Reject malformed dispatcher versions consistently (0d0b3dc)
  • Remove the dispatcher contract integer generation (#1504) (d2ddbce)
  • run-tests errors now show the original failure instead of a generic message (#1520) (1257fcd)
  • Server recovery now surfaces cleanup failures (c41526c)
  • Shared compiler restarts no longer leak process handles (#1630) (8f11be5)
  • Shared compiler shutdown no longer leaves worker processes running (#1631) (9b2bf86)
  • Shrink the project runner pin schema to two fields (#1503) (adceaed)
  • Simulating UI input now fails clearly when PlayMode is paused (#1519) (5b903ed)
  • Surface startup recovery failures when no server is restored (d5e5d55)
  • UI drag simulation now keeps mouse position in sync during drags (#1658) (effbd78)
  • UTF-16BE skill files keep their byte order during setup (#1618) (7b09e42)
  • Verify installer script checksums before Unity Editor installs it (#1668) (bf33af3)
  • Worker compiler timeouts no longer block indefinitely (#1628) (e1eb989)

uloop-project-runner-v3.0.0-beta.47

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@github-actions github-actions released this 11 Jul 16:53
Immutable release. Only release title and notes can be modified.
8b6641a

3.0.0-beta.47 (2026-07-11)

Features

  • Enable pause points by source file and line (#1684) (272edb3)

Bug Fixes

  • Avoid misclassifying copied project error text (0e821cc)
  • Busy responses now use the standard error envelope (0aa2e7e)
  • Local skill packages no longer include stale cached skills (#1615) (9388b91)
  • Prefer synced tool definitions for help and completion (603d178)
  • Preserve get-logs response metadata in pause point evidence (cec6fae)
  • Remove the dispatcher contract integer generation (#1504) (d2ddbce)
  • Retry incomplete project runner downloads (3c8cea0)
  • Shared IPC clients assign request IDs safely (b7d6acc)

dispatcher-v3.0.1-beta.13

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@github-actions github-actions released this 11 Jul 16:53
Immutable release. Only release title and notes can be modified.
8b6641a

Dispatcher release dispatcher-v3.0.1-beta.13.

dispatcher-v3.0.1-beta.12

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@github-actions github-actions released this 03 Jul 08:37
1eb1ebb

Dispatcher release dispatcher-v3.0.1-beta.12.

dispatcher-v3.0.1-beta.11

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@github-actions github-actions released this 03 Jul 04:59
1efab44

Dispatcher release dispatcher-v3.0.1-beta.11.

uloop-project-runner-v3.0.0-beta.46

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@github-actions github-actions released this 02 Jul 15:30
4363b2c

3.0.0-beta.46 (2026-07-02)

Bug Fixes

  • forward project-scoped --version to the pinned project runner (#1460) (7394c6b)
  • Setup no longer reports optional npm cleanup failures (#1452) (4aa729d)

dispatcher-v3.0.1-beta.10

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@github-actions github-actions released this 02 Jul 10:23
7394c6b

Dispatcher release dispatcher-v3.0.1-beta.10.

v3.0.0-beta.48

v3.0.0-beta.48 Pre-release
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@github-actions github-actions released this 01 Jul 13:48
addc572

3.0.0-beta.48 (2026-07-01)

Features

  • Unity launch now opens projects with compiler errors by default (#1449) (990b046)

v3.0.0-beta.47

v3.0.0-beta.47 Pre-release
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@github-actions github-actions released this 01 Jul 09:38
6eaeb22

3.0.0-beta.47 (2026-07-01)

Bug Fixes

  • Unity no longer pauses on external change dialogs after focus return (#1447) (5972b81)

uloop-project-runner-v3.0.0-beta.45

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@github-actions github-actions released this 01 Jul 13:47
addc572

3.0.0-beta.45 (2026-07-01)

Features

  • Unity launch now opens projects with compiler errors by default (#1449) (990b046)