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Hyperfy Apps Archive

Archive of Hyperfy virtual world apps preserved in human-readable format for reference and preservation.

Structure

hyperfy-apps/
├── v1/                  # 40 V1 React-based apps (legacy platform)
├── v2/
│   ├── apps/<slug>/     # ~165 V2 apps (extracted, human-readable)
│   │   └── blueprint JSON + index.js + assets/
│   └── hyp-files/       # 174 original .hyp binary files
├── catalog/             # Static web explorer (GitHub Pages)
├── scripts/
│   ├── catalog/         # Build pipeline scripts
│   ├── research/        # AI summarization + context preparation
│   └── context/         # Knowledge base (Discord metadata, manifests, summaries)
└── package.json

V1 Apps (Legacy)

40 React-based apps from the legacy Hyperfy SDK (2023-2026). Each directory contains app.json, index.js, and assets.

Notable: Core V1 entity apps are now in the v1/ root (sky, fog, audio, image, text, spawn, portal, etc.).

V2 Apps (Current)

165 modern JavaScript apps using the Hyperfy Script SDK, collected from the Hyperfy Discord community.

By Category

Category Apps
Core/World $scene, spawn, position, avatar-station, HyperPortal (3 variants)
Media BasicMp3Player, VideoPlayer, video-with-player-ui, video-channel-changer, 360-video-viewer, 360Player_Mono, curved-video-viewer, Boombox, JUKEBOX_UI, Screen (2 variants)
Vehicles car, car1, dash, Rover (3 variants)
NPCs/AI NPC, NPC_Prisoner, companion-v8, mato-pets, mato-pet-v2, wolf-maro, GroupieV1
Creatures Butterfly Swarm (v1-v6 + Hyperfly editions), bats-v1, eagles-v1, jumping-frog, Raptor_random_loc
Particles/Effects Fire, Smoke, Fog, Rain (3 versions), Snow, Tornado, Fireflies, glow-dust, explosion-sprites, confettt-ppot, SpeedTrail, eel_add_particles1
Environment water-plane, water-fountain, DAY-NIGHT-WEATHER, Alien_Planet, Forest, MoonJump, solar-panel
Plants Amanita, bending_leaf_V1, generate-monstera-v1, Grass (v1, v3), SplinePineV1
Combat/PvP machine-gun-v8, PVPblasterLATEST, pve-sword, pvp-core-with-spawns, rocket-launcher-v3, Health, Loot (3 variants), mob-skelly, healing-aura, MINI-Nuke
Camera camera-trigger, camera-manager (2 variants), camera-laser, free-camera, Raycaster, cam-raycast-action-bar
Movement Launchpad, teleport-command, teleport-trigger-box, super-run, wall-hang
Interaction networked-grabbable, token-gate, pay-to-enter-door, dice, book-flip, SimonSays (2 variants)
UI text-link-option, framed-image-v1.0, uiimage-from-file, PlayerTag-UInew, Notifications, game-timer, QuestItemUI, show-chart
Building grid-floor (2 variants), builder-drone (2 variants), cube-1, Prism, testcube, hexagonal_test
Utilities place, TriggerZone, HyperBeacon, Locationator, Emotes (4 variants), Seat v2, siting-position
Physics physics-contacts-tags, physics-raycast-tags, physics-triggers-tags, anybox
Worlds SmolWrld, ROOMERS4, test_level, TEIL2

Full App List

All 165 V2 Apps (click to expand)
  • $scene
  • 360-video-viewer
  • 360Player_Mono
  • AlleySign
  • Amanita
  • anybox
  • ArrayVectorProps
  • avatar-station
  • BasicMp3Player
  • bats-v1
  • bending_leaf_V1
  • book-flip
  • Boombox
  • broke-rom
  • builder-drone
  • builder-drone-x501
  • butterfly-swarm-v1-V6 (+ Hyperfly editions)
  • camera-laser
  • camera-manager
  • camera-manager-test
  • camera-trigger
  • cam-raycast-action-bar
  • car
  • car1
  • companion-v8
  • confettt-ppot
  • cube-1
  • curved-video-viewer
  • dash
  • DAY-NIGHT-WEATHER
  • dice
  • Discord3
  • eagles-v1
  • eel_add_particles1
  • emote-command
  • Emote_Rom
  • Emotes
  • explosion-sprites
  • Fire
  • Fog
  • Forest
  • FOTV
  • framed-image-v1.0
  • free-camera
  • game-timer
  • generate-monstera-v1
  • glow-dust
  • Grass_V1
  • Grass_V3
  • grid-floor (v1, v2)
  • GroupieV1
  • healing-aura
  • Health
  • hexagonal_test
  • hover-cursor-test
  • HP-eliza-2-1-app_1
  • HyperBeacon
  • HyperPortal (+ Set variants)
  • JUKEBOX_UI
  • jumping-frog
  • Launchpad
  • Locationator
  • Loot (+ Planet variants)
  • m2-2-4-beacon-dev
  • machine-gun-v8
  • mato-pets / mato-pet-v2
  • MINI-Nuke / MINI-NukePORTAL
  • mob-skelly
  • Model
  • monkey_head
  • MoonJump
  • NEON_1 / NEON_2
  • networked-grabbable
  • Notifications
  • NPC / NPC_Prisoner
  • pay-to-enter-door
  • physics-contacts-tags
  • physics-raycast-tags
  • physics-triggers-tags
  • PingScriptFORcompanion
  • place
  • Platforms
  • PlayerTag-UInew
  • player-transforms
  • position
  • Prism
  • pve-sword
  • PVPblasterLATEST
  • pvp-core-with-spawns
  • QuestItemBasic / QuestItemUI
  • Rain / RainV3 / RainV4
  • Raptor_random_loc
  • Raycaster
  • rocket-global-coll
  • rocket-launcher-v3
  • rom2
  • ROOMERS4
  • Rover (+ variants)
  • saori-2-5-trump-agent
  • Screen / screen-ui-link-section
  • Seat v2
  • show-chart
  • SimonSaysBoard / SimonSays_Screen
  • siting-position
  • Smoke
  • SmolWrld
  • solar-panel
  • spawn
  • speedtrail-v0.1
  • spicex-portal
  • SplinePineV1
  • SS3
  • super-run
  • TEIL2
  • teleport-command
  • teleport-trigger-box
  • testcube
  • test_level
  • text-link-option
  • token-gate
  • Tornado
  • TriggerZone
  • uiimage-from-file
  • Vanguard
  • video-channel-changer
  • VideoPlayer
  • video-with-player-ui
  • wall-hang
  • water-fountain
  • water-plane
  • weapon-animation-override
  • Weightpaint_ScreenUI_test1
  • who-there
  • wolf-maro

Usage

Browse apps:

# View V1 app structure
cat v1/hyperfy-alert/app.json

# View V2 app script
cat "v2/apps/fire/index.js"

# View V2 app config
cat "v2/apps/fire/Fire.json"

Import to Hyperfy world:

# Copy .hyp file to your world's apps folder
cp v2/hyp-files/Fire.hyp ~/hyperfy/worlds/myworld/apps/

.hyp Format

Binary format bundling blueprint + assets:

[4 bytes: header size (uint32 LE)]
[JSON header: blueprint + asset manifest]
[asset data concatenated]

See: .hyp format spec

Sources

  • V1 Apps: Extracted from Hyperfy V1 world exports (2023-2026)
  • V2 Apps: Collected from Hyperfy Discord #share-your-apps channel (January 2026)

References


Part of the Hyperfy Digital Preservation Project

About

Catalog of hyperfy v2 apps (hyp files) + archive of v1 apps

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