feat: Add Light node for scene lighting#157
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ashconnell merged 1 commit intohyperfy-xyz:devfrom Apr 21, 2026
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Add a new Light node supporting three light types:
- directional: Infinite light with direction (e.g., sun)
- point: Omnidirectional light from a point (e.g., bulb)
- spot: Cone-shaped light with angle and penumbra (e.g., flashlight)
Properties:
- type: Light type ('directional' | 'point' | 'spot')
- color: Light color in hex format (default: '#ffffff')
- intensity: Light brightness (default: 1)
- distance: Maximum light distance for point/spot (default: 100)
- decay: Light falloff rate for point/spot (default: 2)
- angle: Cone angle for spot lights in radians (default: Math.PI / 3)
- penumbra: Edge softness for spot lights (default: 0)
- castShadow: Whether the light casts shadows (default: false)
Usage:
const light = world.createNode('light', {
type: 'point',
color: '#ff00ff',
intensity: 2,
distance: 50
})
Co-Authored-By: jb0gie <wxzvrd@protonmail.com>
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Summary
Add a new Light node supporting three light types (directional, point, spot) for scene lighting in Hyperfy worlds.
Changes
src/core/nodes/Light.js- Light node implementation (305 lines)src/core/nodes/index.js- Export light node (+1 line)Light Types
Properties
Usage Example
Testing