fix(deps): update dependency phaser to v4#148
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This PR contains the following updates:
^3.90.0→^4.0.0Release Notes
phaserjs/phaser (phaser)
v4.0.0: Phaser v4.0.0Compare Source
After years of development, Phaser 4 is here. This is the biggest release in Phaser's history - a ground-up rebuild of the WebGL renderer with a completely new architecture, while keeping the API you know and love.
Highlights
MULTIPLY,FILL,ADD,SCREEN,OVERLAY,HARD_LIGHT. Color and mode are now separate concerns.sprite.setLighting(true). Self-shadows, explicit light height, works across most game objects.#pragmaGLSL directives, TileSprite now supports atlas frames and tile rotation.skills/folder for deep Phaser 4 knowledge.Install
Links
Thank You
Phaser wouldn't have been possible without the fantastic support of the community. Thank you to everyone who supports our work, who shares our belief in the future of HTML5 gaming, and Phaser's role in that.
Happy coding everyone!
Rich and the whole team at Phaser Studio
Configuration
📅 Schedule: (in timezone Asia/Tokyo)
🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.
♻ Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.
🔕 Ignore: Close this PR and you won't be reminded about this update again.
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