Fix UTurn encoding/decoding failing#43
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I noticed that sometimes UTurn decoding throws exception that happens because the way `NetworkTile.TurnCosts.cs` encodes `prefixEdge` EdgeId. If it is from different tile it does `(int)-(prefixEdge.LocalId + 1)`, but under some conditions this can overflow and resulting `int` is not negative. So when decoding it checks `if (signedLocalId >= 0)` and wrongly assume edge is from same tile, and does not read TileId, resulting in wrong decoding of turncost table size. It felt like just cutting MaxLocalId in half as easier solution that might solve more problems like this in future. Wondering if cache version should be increased?
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I noticed that sometimes UTurn decoding throws exception that happens because the way
NetworkTile.TurnCosts.csencodesprefixEdgeEdgeId. If it is from different tile it does(int)-(prefixEdge.LocalId + 1), but under some conditions this can overflow and resultingintis not negative. So when decoding it checksif (signedLocalId >= 0)and wrongly assume edge is from same tile, and does not read TileId, resulting in wrong decoding of turncost table size.It felt like just cutting MaxLocalId in half as easier solution that might solve more problems like this in future. Wondering if cache version should be increased?