fix: hardDrop should use actual piece height, not fixed 4x4 matrix height#29
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SKYJAMES777 wants to merge 1 commit into
Open
fix: hardDrop should use actual piece height, not fixed 4x4 matrix height#29SKYJAMES777 wants to merge 1 commit into
SKYJAMES777 wants to merge 1 commit into
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Bug
When a tetromino has empty rows at the bottom of its 4x4 bounding box,
the hard drop positions it incorrectly because it uses
matrix.size()(always 4)instead of the actual piece height.
Fix
Trim empty rows from the bottom of the bounding box before calculating
the drop position.
Fixes #3
AI disclosure: Codex (OpenAI) was used to accelerate this fix.