10 years building data and ML systems — energy sector in France and the UK first, then gaming in Montreal. Currently a Senior Data Scientist in Ubisoft's Canadian Analytics Team: recommender systems, ML platforms, in-game personalization across multiple AAA titles.
I write about what I actually build at the-odd-dataguy.com — 50+ posts on MLOps, recommender systems, data engineering, and occasional side projects that spiral into something interesting.
MLOps & Production ML
Five years building Ubisoft's in-house ML platform from scratch, now on Databricks. I care about the gap between "model that works in a notebook" and "model that's still running at 3am without you."
Recommender Systems
Cold start problems, marketplace recommendations, in-game content discovery. Main focus for the last several years across multiple titles (Rainbow Six Siege, Assassin's Creed, and more).
Data Engineering
Pipelines, ETL, web scraping infrastructure. The unsexy parts that everything else depends on.
Data Investigation
Turning raw, messy datasets into something actionable — from IoT sensor streams (EDF) to customer call transcripts to gaming telemetry. POC-first, no hype.
Auto-updated · full archive at the-odd-dataguy.com/en/blog
Web scraping systems · AI operationalization · Data investigation · Technical talks
→ the-odd-dataguy.com/en/consulting

