Skip to content

kthakrebts/engineering-problem-solving

Scalable Systems & Engineering Patterns Handbook

License: MIT Kotlin Dart System Design Build

A production-grade, pattern-oriented handbook connecting classical computer science algorithms, runtime engine mechanics, and distributed resilience systems to real-world software engineering across backend systems and mobile platforms.


🚀 The Philosophy: Why This Repository Exists

Most standard DSA and system design repositories are split into two disjoint categories:

  1. Competitive Programming Archives: Solve arbitrary, puzzle-style LeetCode challenges that do not map to real-world code.
  2. Abstract System Design Templates: Show general block-diagram architectures without connecting them to actual runtime threads, heap limits, and compiler behaviors.

This handbook bridges the gap.

We believe senior software engineers, platform architects, and systems developers need a deep, unified understanding of:

  • Algorithmic Optimizations: Monotonic deques, graphs, heaps, and sliding window boundaries.
  • Runtime Internals: Generational Garbage Collection, heap fragmentation, stack frame allocation, single-threaded event loops, and coroutine Continuation state machines.
  • Concurrency Primitives: Lock-free Compare-And-Swap (CAS), condition variables, counting semaphores, and reactive flow backpressure.
  • Distributed Resiliency: State-driven circuit breakers, randomized exponential backoff and jitter, dynamic rate limiting, and write-replication consistency models.
  • Engineering Specializations: Scaling stateful WebSockets, API Gateway reverse proxies, client rendering pipelines, outbox synchronization, and decoded image memory limitations.

🌟 Handbook Modules & Architecture

                                  +---------------------------------------+
                                  |     Scalable Systems Handbook Core    |
                                  +-------------------+-------------------+
                                                      |
              +---------------------------------------+---------------------------------------+
              |                                       |                                       |
    +---------v---------+                   +---------v---------+                   +---------v---------+
    |   Algorithmic CS  |                   |  Runtime Internals|                   |    Resilient DS   |
    |  - Monotonic Deq  |                   |  - Stack vs Heap  |                   |  - Circuit Break  |
    |  - Topo Sorting   |                   |  - Cheney's GC    |                   |  - Jitter Backoff |
    |  - Sliding Window |                   |  - CPS State Mach |                   |  - Token Bucket   |
    +---------+---------+                   +---------+---------+                   +---------+---------+
              |                                       |                                       |
              +---------------------------------------+---------------------------------------+
                                                      |
                                      +---------------+---------------+
                                      |                               |
                            +---------v---------+           +---------v---------+
                            |  Backend Scale    |           |   Mobile Systems  |
                            |  - Redis Pub/Sub  |           |  - Decoded Memory |
                            |  - Gateway Auth   |           |  - 3-Tree Render  |
                            |  - Task Queues    |           |  - Outbox Sync    |
                            +-------------------+           +-------------------+

📂 Repository Directory Index

  • patterns/: Algorithmic paradigms (two pointers, sliding windows, heaps, trie searches, topological graphs) annotated with complexity charts.
  • runtime-systems/: Memory allocations (stack vs. heap), garbage collection compaction, V8/Dart event loops, and JVM coroutine internals.
  • concurrency/: Mutexes, semaphores, atomic operations, thread coordination, and thread-safe queues.
  • distributed-systems/: Resiliency structures including circuit breakers, retry policies, and dynamic rate limiting.
  • system-design/: Caching topologies (LRU, LFU) and OAuth 2.0 PKCE secure session management.
  • backend-systems/: Horizontal WebSocket architectures, API gateways, background task queues, and telemetry pipelines.
  • mobile-systems/: Low-level client pipelines: custom render passes, image memory metrics, video streaming, and push notification routes.
  • interview-notes/: Technical prep cheat sheets on concurrency, memory leaks, and runtime systems.

📄 License & Target Audience

  • License: MIT License
  • Target Audience: Senior Software Engineers, Systems Architects, Mobile Platform Leads, and Distributed Systems Engineers.

About

Pattern-oriented DSA and problem-solving repository focused on scalable mobile engineering, Flutter interviews, Kotlin fundamentals, async systems, and real-world architecture thinking.

Topics

Resources

License

Code of conduct

Contributing

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors