1、Install the SqlConnect plugin
https://www.unrealengine.com/marketplace/zh-CN/product/d1e931c9fb2a459ea2f33a12823e830a
2、Use plugins
Features:
Support local SQL server and cloud database connection (eg: Azure Database for SQL)
Support C++ or pure blueprint calls
Synchronous and asynchronous support
used in C++
sql = USqlConnectSubsystem::Get();
Results = NewObject<USqlResult>();
/////////////////////////// synchronous connection example ///////////////////////////////
sql->Connect("127.0.0.1", 3306, "username", "pw", "TableName", Results);
if (!Results->IsSucceed)
{
UE_LOG(LogTemp, Warning, TEXT("SQL: ConnectError: %s"), *Results->Msg);
return;
}
//Get the total number of rows
sql->Query("SELECT count(1) FROM `testtable`", Results);
UE_LOG(LogTemp, Warning, TEXT("SQL: Count: IsSucceed = %d, msg = %s, count = %d"), Results->IsSucceed, *Results->Msg, Results->getCount());
//get row
sql->Query("SELECT * FROM `testtable`", Results);
UE_LOG(LogTemp, Warning, TEXT("SQL: rows: IsSucceed = %d, msg = %s, Num = %d"), Results->IsSucceed, *Results->Msg, Results->getRows().Num());
/////////////////////////// Asynchronous connection example ///////////////////////////////
sql = USqlConnectSubsystem::Get();
Results = NewObject<USqlResult>();
const FLatentActionInfo LatentInfo(0, FMath::Rand(), TEXT("ConnectCallback"), this);
Sql->AConnect("127.0.0.1", 3306, "username", "pw", "TableName", Results, this, LatentInfo);
//Asynchronous callback function
void APluginProjectGameModeBase::ConnectCallback()
{
if (!Results->IsSucceed)
{
UE_LOG(LogTemp, Warning, TEXT("SQL: ConnectError: %s"), *Results->Msg);
return;
}
//Get the total number of rows
const FLatentActionInfo LatentInfo(0, FMath::Rand(), TEXT("fetch_count_Callback"), this);
Sql->AQuery("SELECT count(1) FROM `testtable`", Results, this, LatentInfo);
}
//Asynchronous callback function
void APluginProjectGameModeBase::fetch_count_Callback()
{
UE_LOG(LogTemp, Warning, TEXT("SQL: Count: IsSucceed = %d, msg = %s, count = %d"), Results->IsSucceed, *Results->Msg, Results->getCount());
//get row
const FLatentActionInfo LatentInfo(0, FMath::Rand(), TEXT("fetch_rows_Callback"), this);
Sql->AQuery("SELECT * FROM `testtable`", Results, this, LatentInfo);
}
//Asynchronous callback function
void APluginProjectGameModeBase::fetch_rows_Callback()
{
UE_LOG(LogTemp, Warning, TEXT("SQL: rows: IsSucceed = %d, msg = %s, Num = %d"), Results->IsSucceed, *Results->Msg, Results->getRows().Num());
}

