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Nice! I'll try to take a deeper look when I have the chance. One thing I'm seeing is that the fenced paths on the left and right side seem to have collision on the whole sprite. In the actual game, the fencing is in front of the characters, and they can only walk on that pathing part Also, for PRs, do you mind uploading a video of gameplay? It'll make it much easier to review and give feedback |
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Here's a preview video of gameplay in the stage |
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The re-skin of Peach Castle 64 from Smash Crusade ported, with the moving platform below, proper hang points and item spawn coordinates already tested