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Láthos: Chronicles of Dásos

Play our Game

If you are interested in playing our indie game, download it now:

Itch.io

Watch Our Videos

🔹 Game Trailer

Youtube

🔹 Full Gameplay

Youtube

About the Project

This video game project was made as part of our DDJD course at the Faculty of Engineering of the University of Porto. The students are from 2 different courses:

  • MEIC (Master in Informatics and Computing Engineering)
  • Multimedia / Sound Design

Technical Details

Game Engine: Unity 2022.3.20f1 Pipeline: URP (Universal Render Pipeline)

Features

Immersive Storyline:

  • Explore the tragic history of Dásos and its inhabitants.
  • Uncover hidden secrets and lore through engaging dialogues and endgame revelations.

Dynamic Gameplay:

  • Navigate through six distinct sections, each filled with unique enemies and challenges.
  • Battle against waves of darkness using diverse combat abilities and magical powers.
  • Collect light fragments to enhance your abilities and progress further.

Class and Subclass System:

  • Choose from three primary classes: Ranger, Fighter, and Mage.
  • Unlock additional subclasses with unique abilities to tailor your playstyle.

Atmospheric World:

  • Experience the hauntingly beautiful landscapes of a darkened island.
  • Utilize the magical lamp to light your path and fend off encroaching shadows.

Multiple Endings:

  • Unlock three different endings based on your chosen class.
  • Discover the full story and complete the game 100% by achieving all endings.

The Story

In an island called Dásos, engulfed by eternal darkness, the lone hero, armed with a companion magical lamp, sets out to reclaim the stolen light from malevolent insect creatures, confronting the island's darkest secrets to restore radiance to its desolate homeland. Guided by the flickering flame and driven by a quest for revenge, the hero battles through waves of darkness, facing off against the dark insect forces and their ruler to bring hope back to the once-vibrant island.

Prototype

Prototype version of the game focusing on the boss battle arena mechanics:

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GUI

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  1. Boss Health Bar
  2. Dialogue Box
  3. Subclass Special Ability Button Cooldown
  4. Class Ability Button Cooldown
  5. Green Bar → Player Health Bar | Yellow Bar → Player’s Light Bar

Entity Tree

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Player Classes

The player starts the game with a base class which just has a basic attack. After the 2nd section, the player is able to choose one of the three major branches (that define which of the three endings the player will unlock) and in the 4th section, each of these classes branches into two possible sub-classes.

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Player Attacks

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Player Weapons

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Enemies

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Game Level Design

The game is composed of 6 sections. The first 5 are maze-like dark forests where many enemies spawn and are sequential. The last one is a boss fight in a big open area surrounded by trees. The top-down view of the maps can be seen below

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