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old_done
Mark Kampe edited this page Aug 2, 2019
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1 revision
general default vs world size checks [done 6/10/19]
find/fix default mountain diam bug [done 5/26/19]
new overworld tile generation [done 8/26/18]
add the slope slider [done 8/9/18]
fork a separate OW tiler [done 8/9/18]
add slope to level setting [done 8/11/18]
instantiate slope level map in tiler [done 8/23/18]
add general terrain class to rules [done 8/23/18]
and remove alt/slope from rules [done 8/23/18]
terrain class based tile selection [done 8/26/18]
new outside tile generation
change level map so that [done 9/9/18]
PIT becomes GROUND
all SUPER-GROUND becomes HILL
add slopes to terrain type [done 9/14/18]
L1 GROUND and WATER with new tiles [done 9/14/18]
L1 HILL with new tiles [done 9/14/18]
L1 HILL wall auto-tiling [done 9/14/18]
L5 shadows [done 9/14/18]
L1 south walls [done 9/14/18]
shadow cleanups [done 9/15/18]
level sensitive auto-tiling [done 9/15/18]
4-neighbor tiling [done 9/15/18]
unify Outside/Overworld Tilers [done 9/16/18]
OverworldExport->RPGMexport [done 9/17/18]
unified RPGMexport GUI creation [done 9/18?/18]
setlevels unification [done 9/24/18]
play with highland dirt/grass/snow [done 9/??/18]
they seem to work now
create new RPGMLeveler module and [done 10/7/18]
move level computation into it
add the flora GUI widgets [done 10/7/18]
move to new bidding model [done 10/26/18]
double, sum of characteristics
new new bidding model
flat/taper, strict/flex [done 11/09/18]
outside flora placement [done 11/09/18]
fix grass under brush/trees [done 11/10/18]
test conifers, snow
update overworld rules [done 11/10/18]
fixed auto-tile for highland ground [done 11/22/18]
cover not to create gratuitious barriers
better flora stamp handling [done 11/24/18]
added temp slider [done 11/24/18]
reduced calls to export [done 11/25/18]