Manage shop items and protect active game rooms#313
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Changes
in_round/openstatus updates so cleanup can distinguish active rounds from idle tables.in_roundrooms after restart, preserving only active durable Chess rounds.Behavior notes
in_roundrows toopenon restart; active Chess runtime state remains protected.Feature flags
Screenshots / Video
Testing
late-core/tests/game_room.rscoverage for inactive open-room hard deletion, activein_roundprotection, and restart reconciliation. Not run locally per repo agent policy.