feat: nitrous (NOS) boost + HUD#4
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Use NOS instead of NOx for the speed boost (nitrous, not nitrogen oxides). Introduce NosHud with a NOS (X) label for the KeyX binding, rename NosTaillightTrails and related symbols, and wire audio, camera shake, and particles to nosActive / nosIntensity. Drop the post-boost cooldown so the player can use the tank again as soon as drift recharge refills it.
Co-authored-by: Cursor <cursoragent@cursor.com>
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so cool! |
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Adds a nitrous boost on top of
master’s single chase camera (independent of the multi-camera /CameraHudwork oncamera-switch). The tank drains while boosting, recharges while drifting, and is reflected in HUD + particles + audio + camera shake.What’s included
Gameplay & input
Controls.nosUiHeldso it stays in sync with the sim.HUD
aria-disabledwhen empty).Other
Camera.update(..., nosIntensity).CameraHud, C to cycle camera, hood/third/eagle stack (seecamera-switch).How to test
Reviewer note
Merges cleanly as a feature branch from
master. If you later merge withcamera-switch, expect resolve inControls.js,Camera.js,Vehicle.js, andmain.jsfor combined camera + NOS wiring.