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pandas_challenge

Pandas Homework for UNC BC

Congratulations! After a lot of hard work in the data munging mines, you've landed a job as Lead Analyst for an independent gaming company. You've been assigned the task of analyzing the data for their most recent fantasy game Heroes of Pymoli. Like many others in its genre, the game is free-to-play, but players are encouraged to purchase optional items that enhance their playing experience. As a first task, the company would like you to generate a report that breaks down the game's purchasing data into meaningful insights. Your final report should include each of the following:

Player Count

Total Number of Players

Purchasing Analysis (Total)

Number of Unique Items Average Purchase Price Total Number of Purchases Total Revenue

Gender Demographics

Percentage and Count of Male Players Percentage and Count of Female Players Percentage and Count of Other / Non-Disclosed

Purchasing Analysis (Gender)

The below each broken by gender

Purchase Count Average Purchase Price Total Purchase Value Average Purchase Total per Person by Gender

Age Demographics

The below each broken into bins of 4 years (i.e. <10, 10-14, 15-19, etc.)

Purchase Count Average Purchase Price Total Purchase Value Average Purchase Total per Person by Age Group

Top Spenders

Identify the the top 5 spenders in the game by total purchase value, then list (in a table):

SN Purchase Count Average Purchase Price Total Purchase Value

Most Popular Items

Identify the 5 most popular items by purchase count, then list (in a table):

Item ID Item Name Purchase Count Item Price Total Purchase Value

Most Profitable Items

Identify the 5 most profitable items by total purchase value, then list (in a table):

Item ID Item Name Purchase Count Item Price Total Purchase Value

As final considerations:

You must use the Pandas Library and the Jupyter Notebook. You must submit a link to your Jupyter Notebook with the viewable Data Frames. You must include a written description of three observable trends based on the data. See Example Solution for a reference on expected format.

Three Observations Write Up: • Observation 1: Male gamers dominate this gaming data set; taking up nearly 85% of the total gender count and spent ~5x more on games than females. • Observation 2: Gamers under 10 years of age, and above 40, combine for roughly 5% of the total. The largest age band is 20-24 taking up roughly 45% and seeing a 2.5x increase from the preceding age band of 15-19. • Observation 3: Once a gamer hits 25, their total purchases and overall playing decreases significantly, then eventually once they hit 40yo they drop off from playing almost entirely.

*See Docx inside Git Repo for more information.

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