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Color-Hole3D

Prototype for Color Hole3D

Before opening the project, please read here.

Added 3 different scenes, all corresponds to different mechanics.

  • First scene has a model which has a hole inside, and you will be moving it with the vertices.
  • Second scene is shader based movement, which is the tricky one.
  • Last scene is mesh deformation, ground calculates the distance between the hole cyclinder, and deactivates the corresponding triangles. Need to note that. I don't have a knowlodge about triangulation, so can't add additional triangles to make it fit just like a circle.

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Prototype for Color Hole3D

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