Added Azir to orb walker and added Azir utility script#1
Added Azir to orb walker and added Azir utility script#1Billybishop wants to merge 22 commits intoorkido:masterfrom
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Azir soldier management, soldier drawing, and champ + minions targeting logic for active soldiers. Azir autohotkey utility script to prevent orbwalker from interrupting manual spellcasts.
updated readme with vs2019 notes
…ldiers up Merged bckd00r and pureSadness changes (evade and buffmanager). Also integrated damage_calculator into skills module. Then added really dumb workaround to lower the damage multiplier in damage_calculator.calculate_damage because last hits are always too early unless this is implemented - at least on Azir. I might be losing my mind. Updated azir range values to better match League data.
Added a couple fixes to orb walker, targeting, and damage calculator - used Azir as reference. Note: set DamageType(2) in skills.py for AP if you plan on playing Azir, otherwise leave it on DamageType(1) which is AD.
updated readme for python setup pitfall
This is a patch that is trying to fix targeting and orbwalking issues seen in last version, should also slightly improve azir soldier behavior due to updated data.
updated azir soldier radius and effective range data
QoL azir soldier stuff to assist orbwalker
Resolved last hitting for azir and fixed damage calculation not setting damage type properly.
Lots of changes to orbwalker and last hit calculation - now much more accurate. Azir part of orbwalk updated with more accurate values and rewritten to support multiple soldiers.
Global target now can be overwritten outside of the usual validation case by holding the V key instead of Spacebar. Spacebar will still last hit, but it will always prioritize champions if they're in range. Holding V will still harass, but it will always prioritize low health minions if they're in range.
Config push
Orbwalker now better prioritizes targets during last hit mode. Trying to find best values for Azir last hits for consistently maintaining 9/10+ cs. This appears best so far.
Updated offsets to support 11.7 and added 4 new offsets, GameVersion, ObjExperience, SpellSlotSmiteTimer, and SpellSlotSmiteCharges.
Added usage details
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You want a very small buffer in range for target acquisition. That was my makeshift solution. Also I have already implemented Azir soldier affect range throughout any soldier targeting. At any rate, my current fork has been updated to address the accuracy of those values, the accuracy of the lasthitting, and adds target prioritization depending on orbwalking mode. |
Fixed offsets that weren't working and added several new offsets. Author: Leryss
Orbwalking now has a way to handle special champs that affect the orbwalker (like cass E and azir's soldiers). Cass has been added to orbwalker with integrated Q (uses prediction) and E for lasthitting and attacking champs. Core now reads ability haste and mana from memory. Offsets have been updated with many additions and fixed some broken 11.7 offsets. You no longer need to use 'bind auto attack to left mouse' in game settings, and you should unbind the 'target champion only' key to make sure it's not on space or V.
Updated readme to cross out some usage details
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Does anyone have an 11.8 offset? |
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mfbulut , i think problem in offset |
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Lem4aks, is that working on your built and anyone who has 11.8 offsetts |
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Umm we need 11.9 offsets anyone has offset dumper? |
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this is not a platform about forum-based stuff dude, probably no one will help you here |
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Will there be any new Evade updates? |
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no |
I have a good Evade.py for you. But can you fix it? I don't understand how to fix it. |
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Teals53#1508 let me take a look |
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can u update version11.20 |
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New offset? |
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no |





Azir soldier management, soldier drawing, and champ + minions targeting logic for active soldiers. Azir autohotkey utility script to prevent orbwalker from interrupting manual spellcasts.