SkinPartition: compare Bones lists by content, not reference#23
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ousnius merged 2 commits intoousnius:mainfrom Apr 25, 2026
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`skinPart.Partitions[i].Bones != skinPart.Partitions[i - 1].Bones` compared the List<ushort> references. Two partitions with identical bone palettes held in separate lists always compared "different", which set PF_START_NET_BONESET on every subsequent partition — wasteful boneset restarts during render. Matches C++ nifly NifFile.cpp:4458 where the same expression uses std::vector<uint16_t>::operator!= (element-by-element comparison). Use SequenceEqual for the C# equivalent.
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UpdatePartitionFlagschecksPartitions[i].Bones != Partitions[i-1].Bonesto decide whether to emit a "start net boneset" flag. In C#!=onList<>is reference equality, so two partitions that happen to share contents but are distinct list instances will always be flagged as different — the flag becomes meaningless.C++ reference:
nifly/NifFile.cpp:4458— comparison usesstd::vector<uint16_t>::operator!=, which is element-wise.Fix: use
!SequenceEqual(...)for the C# equivalent.Maps to issue #15 item B6.