Players compete as Team Pink vs Team Green across 4 rounds to make and serve laadoos (round desserts).
Demo link for Mac OS: https://github.com/peppermintflowers/laadoo/releases/tag/v1.1.0
├── Scripts/ # Unity C# scripts for game logic
├── spatula_controllers/ # Arduino code for custom spatula controllers
└── README.md # This file
Objective: Score points by making laadoos and serving them to the kid. Player with the most points wins.
4 rounds, each with 3 stages: Make → Tug → Serve.
- Make Stage (yellow backdrop) – Flick the spatula toward the opponent to add ingredients. Collect red dots by moving the spatula(every 2 = 1 laadoo).
- Tug Stage (red backdrop) – Move spatula left/right to pull the kid toward your side. If you win, you get more points when serving the kid in the next round, and can make your opponent lose more points when you stun them!
- Serve Stage (blue backdrop) – Flick the spatula forward to serve the kid (if in front). Stun opponents by flicking toward them.
W – Move forward / launch
A – Move left
S – Move down
D – Move right
I – Move forward / launch
J – Move left
K – Move down
L – Move right
Built using Arduino Leonardo + MPU6050 accelerometers. Flick gestures replace keyboard inputs.
Game Engine: Unity
Programming Language: C#
Hardware: Arduino Leonardo, MPU6050 Accelerometers
Custom Controllers: Bespoke spatula-shaped cardboard controllers with MPU6050 mounted on them
Bensound.com/royalty-free-music
Track: India
License code: WWMMW78YVA4X9BTR
https://pixabay.com/sound-effects/negative-beeps-6008/
https://pixabay.com/sound-effects/eating-chips-81092/
https://pixabay.com/sound-effects/marimba-win-e-3-209687/


