Example projects, minus the code. Each folder is one game and holds exactly two files: a
README.md with the details (tooling, model, where the assets come from) and a prompt.md that
one-shots the baseline when handed to a coding agent as a single message.
| Prompt | Game | Model | Play |
|---|---|---|---|
| blaster-range | Fast-twitch arcade FPS | Claude Fable 5 | ▶ play |
- Set up the starting point described in the prompt folder's README (Vite + TypeScript +
PlayCanvas) and download its listed assets into
public/assets/. - Paste
prompt.mdto your coding agent as the only message and let it run unattended. - Done = the Acceptance checklist at the bottom of the prompt passes in the running game.