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1.9.0

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@reonZ reonZ released this 20 May 20:08
· 3 commits to master since this release
  • split the Create Region Behavior between builtins and the pf2e-trigger application
    • the Difficult Terrain state being reserved to the pf2e-trigger application
    • remove the Events inputs from the Source Code state, you are expected to provide them directly in the System Source if needed
  • add Region Document output to the Region Triggered event node
  • add Attach Scene Region action node
    • it attach the region to the provided target token and will follow it while moving
    • the Center to Token option will also move the first shape of the region to have its origin be the same as the attached token
    • if the Token input of the Detach Region state is provided, the region will only detach if the current attached token is matching
  • add Move Scene Region action node
    • move the first shape of the provided region to the coordinates or token position