fixed globalposition offset in some scenarios#31
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Kernvirus wants to merge 2 commits into
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Owner
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Thank you for opening a PR. I'll take a look at it as soon as possible. In the meantime, could you please remove the files in the "lfs/objects" folder? |
Contributor
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done |
Contributor
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any update? I need this merged for my own project to continue. |
Owner
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I'll have some time this weekend to look at it in detail. |
Owner
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Continued in #33 |
Owner
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Changes included in v5.0.6 |
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GlobalPosition should always be at min + size / 2 so that as a developer I can always get the minimum and maxium bounds of an imported voxel file.
This should always be true:
model.GlobalPos - floor(model.Size / 2) >= voxel.GlobalPosmodel.GlobalPos + ceil(model.Size / 2) < voxel.GlobalPosThis PR ensures this.
The problem is caused by insane way magica voxel handles rotations. When it rotates a model with an uneven size, it will add an invisible correction to the pivot to keep the center voxel in the same place before and after rotation. This results in of-by-one issues with the global pivot.
I sidestepped this issue by recalculating the global pivot by applying the transformation to the min and max voxel.