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Releases: saworbit/hammerforge

v0.2.0

09 Apr 12:20

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v0.2.0 Pre-release
Pre-release

Highlights

  • Added non-planar face detection and micro-gap detection to bake issue validation.
  • Added vertex welding and planarity correction helpers for noisy imported or hand-edited geometry.
  • Added post-parse vertex welding during .map import to close small floating-point gaps.
  • Added focused regression coverage for weld, planarity, boundary-straddling cases, and MapIO integration.

Install

  1. Download hammerforge-v0.2.0.zip from this release.
  2. Extract it into the root of your Godot project.
  3. Confirm the project now contains addons/hammerforge/....
  4. In Godot, enable HammerForge in Project Settings -> Plugins.

Validation

  • GitHub Actions CI passed on commit 445dc03d598ce370f89abeb4cb14751718007d99.
  • Local focused checks passed: test_weld_and_planarity and test_bake_issues.

v0.1.0

05 Feb 00:15

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v0.1.0 Pre-release
Pre-release

Highlights

  • Advanced baking flow with storage plus import/export UI.
  • DraftEntity workflow: creation, schema refinements, previews, gizmos, snapping, and chunked baking.
  • Playtest controller and asset import metadata for playtest content.
  • Selection handling refinements and marquee disable.
  • Documentation and README refreshes across editor workflows.