Releases: saworbit/hammerforge
Releases · saworbit/hammerforge
v0.2.0
Highlights
- Added non-planar face detection and micro-gap detection to bake issue validation.
- Added vertex welding and planarity correction helpers for noisy imported or hand-edited geometry.
- Added post-parse vertex welding during
.mapimport to close small floating-point gaps. - Added focused regression coverage for weld, planarity, boundary-straddling cases, and MapIO integration.
Install
- Download
hammerforge-v0.2.0.zipfrom this release. - Extract it into the root of your Godot project.
- Confirm the project now contains
addons/hammerforge/.... - In Godot, enable HammerForge in
Project Settings -> Plugins.
Validation
- GitHub Actions CI passed on commit
445dc03d598ce370f89abeb4cb14751718007d99. - Local focused checks passed:
test_weld_and_planarityandtest_bake_issues.
v0.1.0
Highlights
- Advanced baking flow with storage plus import/export UI.
- DraftEntity workflow: creation, schema refinements, previews, gizmos, snapping, and chunked baking.
- Playtest controller and asset import metadata for playtest content.
- Selection handling refinements and marquee disable.
- Documentation and README refreshes across editor workflows.