An effort to port the Geode client mod API to Rust (WIP).
- broma-rs - an implementation of the Broma language parser in Rust.
- stl-core - partial implementations of the 3 major C++ stdlibs (libcxx, msvc, gnustl)
- geode-codegen - converts Broma definitions to Rust types (similar to Geode's codegen).
- geode-macros - proc macro implementations for geode-rs
- geode-rs - bindings for Cocos, FMOD, the Geode loader API and Tulip
- geode-example - example of a Rust Geode mod, hooking regular functions and constructors, storing own data in modified classes, logging, cross-compiling for android32/android64/imac/m1 from Windows, rendering egui ui
- geode-egui - crossplatform egui backend implemented in Cocos, similar to gd-imgui-cocos
- mac-universal - used to merge intel and m1 mac binaries into one fat mach-o .dylib in geode-example (apple bullscheisse)
- Proper cocos bindings (something better than bindgen)
- Inherit cocos classes?
- android32 (untested, compiles), iOS, MacOS
- Automatically generate loader bindings? (long shot)