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38 changes: 37 additions & 1 deletion src/web-client.ts
Original file line number Diff line number Diff line change
Expand Up @@ -882,6 +882,29 @@ function startSpeakingDetection() {
var smoothed = 0;
var NUM_BARS = 24;
var CX = 30, CY = 30, INNER = 24, OUTER = 30; // canvas center and radii
// Formant-weighting: find top-3 peak bins (approximate F1/F2/F3) per frame,
// then boost bars near those bins so the ring shape visibly shifts with
// vowel changes instead of just pulsing louder.
var K = 3;
var peakIdx = new Int16Array(K);
var peakVal = new Uint8Array(K);
function findPeaks() {
for (var k = 0; k < K; k++) { peakIdx[k] = -1; peakVal[k] = 0; }
// Skip bin 0 (DC) and last bin (Nyquist) — noisy, not formant-bearing.
for (var i = 1; i < buf.length - 1; i++) {
if (buf[i] < buf[i - 1] || buf[i] <= buf[i + 1]) continue;
var v = buf[i];
for (var k = 0; k < K; k++) {
if (v > peakVal[k]) {
for (var j = K - 1; j > k; j--) {
peakVal[j] = peakVal[j - 1]; peakIdx[j] = peakIdx[j - 1];
}
peakVal[k] = v; peakIdx[k] = i;
break;
}
}
}
}
function tick() {
speakingRAF = requestAnimationFrame(tick);
if (!analyserNode) return;
Expand All @@ -897,9 +920,22 @@ function startSpeakingDetection() {
if (ctx && canvas) {
ctx.clearRect(0, 0, canvas.width, canvas.height);
if (speaking) {
findPeaks();
var step = buf.length / NUM_BARS;
for (var i = 0; i < NUM_BARS; i++) {
var val = buf[Math.floor(i * step)] / 255;
var binIdx = Math.floor(i * step);
var raw = buf[binIdx] / 255;
// Bars within 6 bins of any peak get up to 1.8x their raw height.
// Bars far from any peak stay at their raw value. Fall back to
// pure amplitude (boost=1.0) when no peaks were found (silence).
var minDist = 999;
for (var k = 0; k < K; k++) {
if (peakIdx[k] < 0) continue;
var d = Math.abs(binIdx - peakIdx[k]);
if (d < minDist) minDist = d;
}
var boost = minDist >= 6 ? 1.0 : 1.0 + (1 - minDist / 6) * 0.8;
var val = Math.min(1.0, raw * boost);
var barLen = 2 + val * 6; // 2px min, 8px max
var angle = (i / NUM_BARS) * Math.PI * 2 - Math.PI / 2;
var x1 = CX + Math.cos(angle) * INNER;
Expand Down
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