Normalize SF Symbol variant paths for interpolation compatibility#123
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When generating SF Symbols with separate weight variants (ultralight, regular, black), the source SVGs can have incompatible path structures - different segment counts or types (e.g. a cubic curve in one weight where another has a straight line). SF Symbols requires identical path structures across all variants for interpolation. This fix adds a two-phase normalization after variant paths are generated: 1. Segment count alignment: When one variant has an extra segment (e.g. a rounded corner as cubic where others have a sharp corner), degenerate zero-length cubic segments are inserted in the shorter variants to match the longest. 2. Type promotion: When variants have the same number of segments but different types at a position (line vs cubic), lines are promoted to degenerate cubic curves with control points along the line. Closes #57
Codecov Report❌ Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #123 +/- ##
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+ Coverage 89.02% 89.46% +0.44%
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Files 159 159
Lines 11959 15618 +3659
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+ Hits 10646 13973 +3327
- Misses 1313 1645 +332 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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Summary
L(line) to degenerateC(cubic) where types differ at the same positionExample (from the reported issue):
Before fix:
After fix:
Test plan
testNormalizeSegments_PromotesLineToCubic- verifies L→C promotiontestNormalizeSegments_InsertsDegenerate- verifies alignment with extra segmentstestNormalizeSegments_AlreadyMatching- verifies no-op when paths matchtestCommandTypeandtestPromoteToCubicunit tests for helpersphoto.errorSVGs - all 3 variants produce matching segment sequencesCloses #57