Agentic DCC Pipelines & Interactive AI Experiences
AI-driven content creation — from concept to production
- DCC Pipelines — Blender, Houdini, Maya, USD workflows with AI automation
- Game Development — Godot 4.6 plugins, web exports, GPU particle systems
- Virtual Production — Projection mapping, camera tracking, color science
- 3D & Rendering — PBR engines, neural rendering, procedural generation
- Unreal Engine — OpenVINO inference, OpenStreetMap integration, AMUM framework
| Repository | Description |
|---|---|
| godot-web-template | Godot 4.6 web export with GitHub Pages CI/CD, 3D showcase, and DCC utilities |
| filament | Real-time PBR rendering engine for Android, iOS, Windows, Linux, macOS, WebGL2 |
| infinigen | Infinite photorealistic worlds using procedural generation |
| Hunyuan3DBlenderBridge | Hunyuan3D x Blender bridge — AI-powered 3D model generation addon |
| bpy-widget | Interactive Blender 3D viewport widget for notebooks with Eevee Next rendering |
| astronomical | Astronomical Blender extension for scientific visualization |
| webgpu-claude-skill | Claude skill for developing WebGPU applications with Three.js |
| NNERuntimeOpenVINO | Intel OpenVINO plugin for Unreal Engine NNE runtime |
| StreetMap | Import OpenStreetMap data into Unreal Engine |
Maintained by @bjoernbethge