A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
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Updated
Sep 27, 2024 - C#
A rule-based ai system inspired by Left 4 Dead's Ai Director. Manages the intensity of gameplay and allows designers to define their own rules for shooter and survival games in Unity.
AI agent for natural language video editing and directing
Companion AI — A real-time UE5 embodied AI system where conversation becomes body language through contextual gesture selection, animation direction, and MetaHuman presence.
A demo game, 2D top-down shooter, with a custom AI Director that dynamically adjusts difficulty in real time to keep the player in an optimal Flow state.
A semantic protocol for living games — how games adapt, remember, and connect with players, reality, and AI. 살아있는 게임을 위한 의미 프로토콜.
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