A Blender add-on featuring import of Unreal Engine games static meshes and maps. It provides basic support for many UE games, while some have dedicated improved support.
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Updated
May 26, 2023 - Python
Machinima is a creation method of using real-time software or video games to make movies, Tools that allow the virtual environment to be modified, enabling the recording of gameplays for production.
A Blender add-on featuring import of Unreal Engine games static meshes and maps. It provides basic support for many UE games, while some have dedicated improved support.
A multi-platform, all-in-one machinima studio for Super Mario 64.
Mario 64 Movie Maker 3, also known as M64MM3
SM64EC is a tool created for Super Mario 64 machinima. The tool allows for the quick swapping of Mario's eye texture in-game, giving Mario more character and expression. The goal is to eliminate the constant dragging & dropping of files, or the use of Quad64 or ToadsTools64 for eye textures.
An experimental "machinima" editor for Super Mario 64, built on the Unity Engine.
A tool that makes changing Mario's textures in SM64 a lot quicker and less tedious.
An M64MM3 add-on with various tweaks that may come in handy for Super Mario 64 machinimas.
A console-based Super Mario 64 machinima tool, built to show off LibV64Core.
A C# class library aiming to assist developers with creating memory-based Super Mario 64 machinima tools.
A web-based Super Mario 64 color code editor, designed for use with SATURN.
A cinematic toolbox for Outer Wilds & Blender
An M64MM3 add-on for changing body states for eyes, hands, and caps.
A fork of Fast64 designed for SATURN model development.
SM64 utility for fixing black textures inside save states seen in accurate graphics plugins. Intended for SM64 machinimas.
A cinematic toolbox for Outer Wilds & Blender
AvantZero Documentation Front-End
Random-data generating algorithm for experimental Quake III Machinima (post-)production